Chapters 14 & 15 Β· The Balanced Plant Fallacy

The Matchstick & Dice Game

Simulating Eliyahu Goldratt’s Chapter 14 campfire experiment: watch why statistical fluctuations and dependent events cause a "balanced plant" to collapse into missed deliveries and overflowing inventory.

Autoplay Choose the number of individual rolls and a pace. Each roll processes one stage.
Ready for 360 rolls
Turn0
Last output0
Total throughput0
flow of matches
Infinite supply
∞matches
Throughput
0matches shipped

Ready. Plate 1 is active.

How a turn works
1 Β· Roll one dieEach turn rolls at the active stage. Faded dice show the previous value rolled at every other stage.
2 Β· Move one stepOnly that plate is processed. It moves up to the roll, limited by the stock on its left; Plate 1 draws from the infinite box.
3 Β· Advance rightThe die moves from Plate 1 through Plate 6, then to Throughput before wrapping. Plate 6 holds what it pulls; Throughput rolls separately to ship from Plate 6.

Round-by-round fluctuation

Each row is one round: seven turns, with all six plates and throughput acting once. The tables log every stage transfer; deviation compares each with the 3.5 midpoint.

System inventory

Each point is the total inventory held at the end of a completed round, using the left axis.

Inventory = matches held across all six plates
Complete the first seven-turn round to plot system inventory.

Accumulated deviation

Each completed round shapes the lines. Hover any line to reveal a value; plate lines use the left axis and the system total uses the right.

System total = sum of all six plate deviations
Complete the first seven-turn round to plot accumulated deviation.

Matches moved

Actual transfer made by each stage during the round.

RoundP1P2P3P4P5P6Throughput
Roll a turn to start the first round.

Deviation from 3.5

Matches pulled from the previous stage minus the 3.5 midpoint.

RoundP1P2P3P4P5P6Throughput
Roll a turn to start the first round.

πŸ“– The Story Behind the Simulation

Chapter 14 Β· The Devil's Gulch Campfire

Around the campfire with his son Davey and four scouts, Alex invents a game using a box of matches, bowls, and a die. Each bowl represents a work center; each roll (1–6, average capacity 3.5) represents variable daily output. He expects ~20 finished matches after several rounds.

Chapter 14 Β· The Accumulating Shortage

The boys experience reality: rolling a 6 is useless if the previous bowl only has 2 matches (starvation). Rolling a 1 leaves matches trapped (inventory accumulation). Positive fluctuations cannot carry over, while negative fluctuations permanently delay the system.

Chapter 15 Β· The Mathematical Epiphany

Alex stays up contemplating the disaster. He realizes that a factory balanced to match exact market demand is mathematically impossible. In a dependency chain, variance accumulates strictly downward. The only way to survive is to manage bottlenecks rather than balance capacity.

Ready for the Matchsticks & Dice Quiz? Test your understanding of covariance, downstream starvation, and the balanced plant fallacy.
Take Chapter 14–15 Quiz β†’